FUTURUCTA

FUTURUCTA

What is the “Architecture of the Future“?

Maybe this is a baroque v2.0, super-tech, x128 or x256? Or x-cubit-o?

Which lines? Smooth, sharp or maybe there will be interrupted lines?

Which frequency? Low, high or maybe super high?

What will be the structures of the future?

Nested? Flat?

What will be the concept of entity?

How will relationships be built between entities?

Matter, love, time, happiness, energy, space, form, cryptocurrency. How to generate, mine, accumulate, exchange? One is so connected with the other, everything is a cause and everything is a consequence.

How, under the conditions of a simulation model of the world, can consciousness, clothed in an anthropomorphic form, understanding this model and accepting it, continue to play by the rules and enjoy what is happening?

Let`s figure it out!

Merge style game

The action of the first part takes place in a world modeled and run on a quantum supercomputer.

🚀 Goals
  • - Open as much land as possible

    - Build as many buildings as possible

    - Complete the storyline

    - Complete auxiliary quests

    - Earn tokens

🛠️ Basic mechanics
  • - Uniting owners of objects in order to get one improved object or an in-game coin

    - Level of exposure to the risk of combining the three levels of the general level and sending a drone to the building

    - Discovery of land next to the construction of a sufficient number of specialized buildings

🕹️ List of objects
  • - Buildings

    Building selection when merging three foundations

  • - Resources

    - Construction, used for merge and foundation construction

    - Ordinary ones that fall out of buildings like goodies

  • - Base characters - Neil, Stacy

    Satisfied (residential buildings, think of other types; give goodies in the form of computers)

  • - “I wrote a patch for the dronebot!”

    Either the drone builds the current growth faster, or it can build a building of a new level

  • - Dronebots

  • - Items

    Increasing the loyalty of the appearance, for special buildings the necessary elements - for a satellite GPS module, for a scientific station, computers, etc.

  • - Wormhole

    Needed for physical movement

  • - Black hole

    The logical conclusion of the game, a derivative of the general level of development

FUTURUCTA

What is the “Architecture of the Future“?

Maybe this is a baroque v2.0, super-tech, x128 or x256? Or x-cubit-o?

Which lines? Smooth, sharp or maybe there will be interrupted lines?

Which frequency? Low, high or maybe super high?

What will be the structures of the future?

Nested? Flat?

What will be the concept of entity?

How will relationships be built between entities?

Matter, love, time, happiness, energy, space, form, cryptocurrency. How to generate, mine, accumulate, exchange? One is so connected with the other, everything is a cause and everything is a consequence.

How, under the conditions of a simulation model of the world, can consciousness, clothed in an anthropomorphic form, understanding this model and accepting it, continue to play by the rules and enjoy what is happening?

Let`s figure it out!

Merge style game

The action of the first part takes place in a world modeled and run on a quantum supercomputer.

🚀 Goals
  • - Open as much land as possible

    - Build as many buildings as possible

    - Complete the storyline

    - Complete auxiliary quests

    - Earn tokens

🛠️ Basic mechanics
  • - Uniting owners of objects in order to get one improved object or an in-game coin

    - Level of exposure to the risk of combining the three levels of the general level and sending a drone to the building

    - Discovery of land next to the construction of a sufficient number of specialized buildings

🕹️ List of objects
  • - Buildings

    Building selection when merging three foundations

  • - Resources

    - Construction, used for merge and foundation construction

    - Ordinary ones that fall out of buildings like goodies

  • - Base characters - Neil, Stacy

    Satisfied (residential buildings, think of other types; give goodies in the form of computers)

  • - “I wrote a patch for the dronebot!”

    Either the drone builds the current growth faster, or it can build a building of a new level

  • - Dronebots

  • - Items

    Increasing the loyalty of the appearance, for special buildings the necessary elements - for a satellite GPS module, for a scientific station, computers, etc.

  • - Wormhole

    Needed for physical movement

  • - Black hole

    The logical conclusion of the game, a derivative of the general level of development

COMING SOON

COMING SOON

10+

Areas

Next one is bigger than previous

100+

Mergeable objects

Amazing production chains

10+

Characters

With their own breathtaking stories